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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Contextual Anim Track' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Contextual Anim Track |
Outputs
| Type | Name | Description |
|---|---|---|
| object | Animation | |
| real | Anim Max Start Time | |
| boolean | Change Movement Mode | If true, will set the movement mode of the character using CAS, to 'MovementMode', during the scope of this anim track. |
| enum | Movement Mode | If 'bChangeMovementMode' is true, will set the movement mode of the character using CAS, to this value, during the scope of this anim track. |
| byte | Custom Movement Mode | If 'bChangeMovementMode' is true, and the 'MovementMode' is Custom, it'll set this custom movement mode during the scope of this anim track. |
| boolean | Control Character Rotation | If true: disable orientation of the character towards movement, controller's rotation and physics driven rotation during root motion. |
| boolean | Optional | Whether the actor that should play this animation is optional |
| transform | Mesh To Scene | |
| name | Role | |
| integer | Section Idx | |
| integer | Anim Set Idx | |
| integer | Anim Track Idx |