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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Conditional Gameplay Effect' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Conditional Gameplay Effect |
Outputs
| Type | Name | Description |
|---|---|---|
| class | Effect Class | gameplay effect that will be applied to the target |
| struct | Required Source Tags | Tags that the source must have for this GE to apply. If this is blank, then there are no requirements to apply the EffectClass. |