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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Composure UVMap Settings' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Composure UVMap Settings |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Pre UVDisplacement Matrix | UV Matrix to apply before sampling DisplacementTexture. |
| struct | Post UVDisplacement Matrix | UV Matrix to apply after displacing UV using DisplacementTexture. |
| vector2d struct | Displacement Decode Parameters | Decoding parameters for DisplacementTexture. DeltaUV = ((RedChannel, GreenChannel) - Y) * X. |
| object | Displacement Texture | Displacement texture to use. |
| boolean | Use Displacement Blue And Alpha Channels | Whether to use blue and alpha channel instead of red and green channel in computation of DeltaUV. |