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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Chaos Stance Modifier' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Chaos Stance Modifier |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Cancel On Mode Change | Whether to cancel the modifier when the movement mode changes |
| real | Modified Capsule Half Height | Height of the modified capsule |
| real | Modified Capsule Radius | Radius of the modified capsule |
| real | Modified Capsule Ground Clearance | Ground clearance of the modified capsule |
| real | Default Capsule Half Height | Height of the default unmodified capsule |
| real | Default Capsule Radius | Radius of the default unmodified capsule |
| real | Default Capsule Ground Clearance | Ground clearance of the default unmodified capsule |
| real | Duration Ms | This modifier will expire after a set amount of time if > 0. If 0, it will be ticked only once, regardless of time step. It will need to be manually ended if < 0. |
| real | Start Sim Time Ms | The simulation time this move first ticked (< 0 means it hasn't started yet) |