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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Animation > BlueprintAPI/Utilities/Animation/StateMachine
Gets the accumulated time, as a fraction, of the asset player in the specified state. Assumes only one player in the state (specified in the provided FCachedAnimAssetPlayerData)
Target is Cached Anim Data Library
Inputs
| Type | Name | Description |
|---|---|---|
| object | In Anim Instance | |
| struct | Cached Anim Asset Player Data |
Outputs
| Type | Name | Description |
|---|---|---|
| real | Return Value |