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BlueprintAPI > BlueprintAPI/Utilities
Add a force to a single rigid body. This is like a 'thruster'. Good for adding a burst over some (non zero) time. Should be called every frame for the duration of the force.
Target is Physics Thread Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| struct | Handle | |
| vector | Force | Force vector to apply. Magnitude indicates strength of force. |
| boolean | Accel Change | If true, Force is taken as a change in acceleration instead of a physical force (i.e. mass will have no effect). |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |