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BlueprintAPI > BlueprintAPI/UserInterface > BlueprintAPI/UserInterface/Geometry
Translates a screen position in pixels into the local space of a widget with the given geometry. If bIncludeWindowPosition is true, then this method will also remove the game window's position (useful when in windowed mode).
Target is Slate Blueprint Library
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Geometry | |
| vector2d struct | Screen Position | |
| boolean | Include Window Position |
Outputs
| Type | Name | Description |
|---|---|---|
| vector2d struct | Local Coordinate |