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BlueprintAPI > BlueprintAPI/UniversalObjectLocators
Check whether the specified locator is empty; not equivalent to Resolve() != None. An empty locator will never resolve to a valid object.
Target is Universal Object Locator Scripting Extensions
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Locator |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Return Value |