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BlueprintAPI > BlueprintAPI/USD
Returns true in case the asset at AssetPath is tracked by the cache in any way (persistent asset,
unreferenced or referenced). An example AssetPath would be "/Game/MyTextures/RedBrick.RedBrick".
Target is Usd Asset Cache 2
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| string | Asset Path |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Return Value |