Navigation
BlueprintAPI > BlueprintAPI/URigHierarchyController
Imports the sockets from existing skeleton to the hierarchy as nulls
Target is Rig Hierarchy Controller
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | In Skeletal Mesh | The skeletal mesh asset to import |
| name | In Name Space | The namespace to prefix the socket names with |
| boolean | Replace Existing Sockets | If true existing sockets will be removed |
| boolean | Remove Obsolete Sockets | If true sockets non-existent in the skeleton will be removed from the hierarchy |
| boolean | Select Sockets | If true the sockets will be selected upon import |
| boolean | Setup Undo | If set to true the stack will record the change for undo / redo |
| boolean | Print Python Command |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Return Value | The keys of the imported elements |