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BlueprintAPI > BlueprintAPI/URigHierarchyController
Imports all bones from a preview skeletal mesh. Used for rig modules and their preview skeleton
Target is Rig Hierarchy Controller
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | In Skeletal Mesh | |
| boolean | Replace Existing Bones | If true existing bones will be removed |
| boolean | Remove Obsolete Bones | If true bones non-existent in the skeleton will be removed from the hierarchy |
| boolean | Select Bones | If true the bones will be selected upon import |
| boolean | Setup Undo | If set to true the stack will record the change for undo / redo |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Return Value | The keys of the imported elements |