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BlueprintAPI > BlueprintAPI/URigHierarchyController
Adds a socket to the hierarchy
Target is Rig Hierarchy Controller
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | In Name | The suggested name of the new socket - will eventually be corrected by the namespace |
| struct | In Parent | The (optional) parent of the new null. If you don't need a parent, pass FRigElementKey() |
| transform | In Transform | The transform for the new socket - either in local or global space, based on bTransformInGlobal |
| boolean | Transform in Global | Set this to true if the Transform passed is expressed in global space, false for local space. |
| linearcolor | In Color | The color of the socket |
| string | In Description | The description of the socket |
| boolean | Setup Undo | If set to true the stack will record the change for undo / redo |
| boolean | Print Python Command | If set to true a python command equivalent to this call will be printed out |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Return Value | The key for the newly created bone. |