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BlueprintAPI > BlueprintAPI/URigHierarchy
Returns a control's preferred euler rotation order
Target is Rig Hierarchy
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| struct | In Key | The key of the element to retrieve the current value for |
| boolean | From Settings | If true the rotation order will be looked up from the control's settings, otherwise from the currently set animation value |
Outputs
| Type | Name | Description |
|---|---|---|
| enum | Return Value | Returns the current preferred euler rotation order |