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BlueprintAPI > BlueprintAPI/Trigger
This function checks if the requisite conditions have been met for the trigger to fire. Returns Trigger State None - No trigger conditions have been met. Trigger is inactive. Trigger State Ongoing - Some trigger conditions have been met. Trigger is processing but not yet active. Trigger State Triggered - All trigger conditions have been met to fire. Trigger is active.
Target is Input Trigger
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Player Input | |
| struct | Modified Value | |
| real | Delta Time |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| enum | Return Value |