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BlueprintAPI > BlueprintAPI/Transformation
Get world-space bone transform.
Target is Skinned Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| name | In Bone Name | Name of the the bone to get the transform |
| enum | Transform Space |
Outputs
| Type | Name | Description |
|---|---|---|
| transform | Return Value | Bone transform in world space if bone is found. Otherwise it will return component's transform in world space. |