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BlueprintAPI > BlueprintAPI/TrainingData
Get the names of all valid training animation masks. They are valid when they are used, the anim is enabled, and the attribute exists on the skeletal mesh.
Target is MLDeformer Training Model
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| name | Return Value |