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BlueprintAPI > BlueprintAPI/TexttoSpeech
Creates a new text to speech channel where text to speech requests are fulfilled by a user implemented C++ text to speech class. If you have not specified a custom text to speech class to be used, use AddDefaultChannel instead. This will not add a channel if the channel Id is not unique or if the user has not specified a custom text to speech class to be used in ITextToSpeechModule. Newly added channels must be activated to use text to speech functionalities. See: ITextToSpeechModule, AddDefaultChannel, ActivateChannel, ActivateAllChannels
Target is Text to Speech Engine Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | New Channel Id |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |