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BlueprintAPI > BlueprintAPI/Synth > BlueprintAPI/Synth/Components > BlueprintAPI/Synth/Components/Audio
Refresh all wavetables (from Game Thread data)
Target is Synth Component Mono Wave Table
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |