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BlueprintAPI > BlueprintAPI/StaticMeshUtilities
Find the references of the mesh MeshToBeReplaced on all the MeshComponents of all the Actors provided and replace it by NewMesh.
Target is Static Mesh Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Actors | List of Actors to search from. |
| object | Mesh to be Replaced | Mesh we want to replace. |
| object | New Mesh | Mesh to replace MeshToBeReplaced by. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |