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BlueprintAPI > BlueprintAPI/StaticMeshUtilities
Find the references of the material MaterialToReplaced on all the MeshComponents of all the Actors provided and replace it by NewMaterial.
Target is Static Mesh Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Actors | List of Actors to search from. |
| object | Material to be Replaced | Material we want to replace. |
| object | New Material | Material to replace MaterialToBeReplaced by. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |