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BlueprintAPI > BlueprintAPI/StaticMeshUtilities
Removes the UV channel at the specified channel index on the given LOD of a StaticMesh.
Target is Static Mesh Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Static Mesh | Static mesh on which to remove the UV channel. |
| integer | LODIndex | Index of the StaticMesh LOD. |
| integer | UVChannel Index | Index where to remove the UV channel. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | true if the UV channel was removed. |