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BlueprintAPI > BlueprintAPI/StaticMeshUtilities
Generates box UV mapping in the specified UV channel on the given LOD of a StaticMesh.
Target is Static Mesh Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Static Mesh | Static mesh on which to generate the UV mapping. |
| integer | LODIndex | Index of the StaticMesh LOD. |
| integer | UVChannel Index | Channel where to save the UV mapping. |
| vector | Position | Position of the center of the projection gizmo. |
| rotator | Orientation | Rotation to apply to the projection gizmo. |
| vector | Size | The size of the box projection gizmo. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | true if the UV mapping was generated. |