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BlueprintAPI > BlueprintAPI/StaticMeshUtilities
Compute convex collisions for a set of static meshes. Any existing collisions will be removed from the static meshes. This method replicates what is done when invoking menu entry "Collision > Auto Convex Collision" in the Mesh Editor.
Target is Static Mesh Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Static Meshes | Set of Static mesh to add convex collision on. |
| integer | Hull Count | Maximum number of convex pieces that will be created. Must be positive. |
| integer | Max Hull Verts | Maximum number of vertices allowed for any generated convex hull. |
| integer | Hull Precision | Number of voxels to use when generating collision. Must be positive. |
| boolean | Apply Changes | Indicates if changes must be apply or not. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | A boolean indicating if the addition was successful or not. |