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BlueprintAPI > BlueprintAPI/StateTree
Broadcasts the dispatcher. It will triggers bound callback (bound with BindDelegate) and bound transitions.
Target is State Tree Task Blueprint Base
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Dispatcher |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |