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BlueprintAPI > BlueprintAPI/StateMachine
Get an anim state reference from an anim node reference
Target is Animation State Machine Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| struct | Node |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Succeeded | |
| exec | Failed | |
| struct | Animation State |