Navigation
BlueprintAPI > BlueprintAPI/Sprite
Modifies the contents of a specified tile cell (Note: This will only work on components that own their own tile map (OwnsTileMap returns true), you cannot modify standalone tile map assets) Note: Does not update collision by default, call RebuildCollision after all edits have been done in a frame if necessary
Target is Paper Tile Map Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| integer | X | |
| integer | Y | |
| integer | Layer | |
| struct | New Value |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |