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BlueprintAPI > BlueprintAPI/Sprite
Sets the per-layer color multiplier for a specific layer (multiplied with the tile map color and passed to the material as a vertex color) Note: This will only work on components that own their own tile map (OwnsTileMap returns true), you cannot modify standalone tile map assets
Target is Paper Tile Map Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| linearcolor | New Color | |
| integer | Layer |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |