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BlueprintAPI > BlueprintAPI/Sprite
Creates a new tile map of the specified size, replacing the TileMap reference (or dropping the previous owned one)
Target is Paper Tile Map Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| integer | Map Width | Width of the map (in tiles) |
| integer | Map Height | Height of the map (in tiles) |
| integer | Tile Width | Width of one tile (in pixels) |
| integer | Tile Height | Height of one tile (in pixels) |
| real | Pixels Per Unreal Unit | |
| boolean | Create Layer | Should an empty layer be created? |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |