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BlueprintAPI > BlueprintAPI/Spline
Adds an FSplinePoint to the spline. This contains its input key, position, tangent, rotation and scale.
Target is Spline Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Point | |
| boolean | Update Spline |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |