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BlueprintAPI > BlueprintAPI/Spec
Create a spec handle, filling out all fields
Target is Ability System Blueprint Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| class | Gameplay Effect | |
| object | Instigator | |
| object | Effect Causer | |
| real | Level |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Return Value |