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BlueprintAPI > BlueprintAPI/Spec
Create a spec handle, cloning another
Target is Ability System Blueprint Library
Inputs
| Type | Name | Description |
|---|---|---|
| object | In New Instigator | |
| object | In Effect Causer | |
| struct | Gameplay Effect Spec Handle Clone |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Return Value |