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BlueprintAPI > BlueprintAPI/SocketParameters
Change the sockets parent to a new bone. The skeleton is used to validate that the bone exists
Target is Skeletal Mesh Socket
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | In Skeletal Mesh | |
| name | In Bone Name |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |