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BlueprintAPI > BlueprintAPI/SmartObject
Enables or disables the smart object using the default reason (i.e. Gameplay).
Target is Smart Object Component
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| boolean | Enable |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Status Changed | false if it was not possible to change the enabled state (ie. if it's not registered or there is no smart object subsystem). |