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BlueprintAPI > BlueprintAPI/Skeleton
Sets the bone the desired local transform
Target is Skeleton Modifier
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | In Bone Name | The new bone's name that needs to be moved. |
| transform | In New Transform | The new local transform in the bone's parent space. |
| boolean | Move Children | Propagate new transform to children |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | \c true if the operation succeeded, false otherwise. |