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BlueprintAPI > BlueprintAPI/Skeleton
Mirror bones
Target is Skeleton Modifier
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | In Bone Name | The new bone's name. |
| struct | In Options | The mirroring options |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | \c true if the operation succeeded, false otherwise. |