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BlueprintAPI > BlueprintAPI/SkeletalMeshUtilities
Set the overlay material for a Skeletal Mesh.
Target is Skeletal Mesh Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Skeletal Mesh | Mesh to set material overlay to. |
| object | New Overlay Material | the OverlayMaterial we set for the skeletal mesh |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | false if invalid mesh. |