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BlueprintAPI > BlueprintAPI/SkeletalMeshUtilities
Rename a socket within a skeleton
Target is Skeletal Mesh Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Skeletal Mesh | The mesh inside which we are renaming a socket |
| name | Old Name | The old name of the socket |
| name | New Name | The new name of the socket |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | true if the renaming succeeded. |