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BlueprintAPI > BlueprintAPI/SkeletalMeshUtilities
Regenerate LODs of the mesh
Target is Skeletal Mesh Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Skeletal Mesh | The mesh that will regenerate LOD |
| integer | New LODCount | Set valid value (>0) if you want to change LOD count. Otherwise, it will use the current LOD and regenerate |
| boolean | Regenerate Even if Imported | If this is true, it only regenerate even if this LOD was imported before If false, it will regenerate for only previously auto generated ones |
| boolean | Generate Base LOD | If this is true and there is some reduction data, the base LOD will be reduce according to the settings |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | true if succeed. If mesh reduction is not available this will return false. |