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BlueprintAPI > BlueprintAPI/SkeletalMeshUtilities
Get bRecomputeTangent from a section of a LOD of a Skeletal Mesh
Target is Skeletal Mesh Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| object | Skeletal Mesh | Mesh to get number of vertices from. |
| integer | LODIndex | Index of the mesh LOD. |
| integer | Section Index | Index of the LOD section. |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Out Recompute Tangent | The function will set the bRecomputeTangent used by the section |
| boolean | Return Value | false if invalid mesh or LOD index or section index. |