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BlueprintAPI > BlueprintAPI/ShallowWater
- WaterBody is used for:
- Get water data texture
- Get water zone
- Get character location projected onto water surface
- Check if character or vehicle is 'in water' *
Target is Shallow Water Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value | Should be the the water body touched by the most relevant pawn. If that's not available we try to find water body touched by nearby pawns, sorted by significance. |