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BlueprintAPI > BlueprintAPI/Sequencer > BlueprintAPI/Sequencer/Sequence
Get a portable binding ID for a binding that resides in a different sequence to the one where this binding will be resolved. Note:: This function must be used over GetBindingID when the target binding resides in different shots or sub-sequences. Note:: Only unique instances of sequences within a root sequences are supported
Target is Movie Scene Sequence Extensions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Root Sequence | The root sequence that contains both the destination sequence (that will resolve the binding ID) and the target sequence that contains the actual binding |
| object | Destination Sequence | The sequence that will own or resolve the resulting binding ID. For example, if the binding ID will be applied to a camera cut section pass the sequence that contains the camera cut track to this parameter. |
| struct | In Binding |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Return Value | The binding's id |