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BlueprintAPI > BlueprintAPI/Sequencer > BlueprintAPI/Sequencer/Sequence
Get the binding ID for a binding within a sequence. Note:: The resulting binding is only valid when applied to properties within the same sequence as this binding. Use GetPortableBindingID for bindings which live in different sub-sequences.
Target is Movie Scene Sequence Extensions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Sequence | |
| struct | In Binding |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Return Value | The binding's id |