Navigation
BlueprintAPI > BlueprintAPI/Sequencer > BlueprintAPI/Sequencer/Player
Set a manual weight to be multiplied with all blendable elements within this sequence Note:: It is recommended that a weight between 0 and 1 is supplied, though this is not enforced Note:: It is recommended that either FMovieSceneSequencePlaybackSettings::DynamicWeighting should be true for this player or the asset it's playing back should be set to enable dynamic weight to avoid undesirable behavior
Target is Day Sequence Player
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| real | In Weight | The weight to suuply to all elements in this sequence |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |