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BlueprintAPI > BlueprintAPI/Sequencer > BlueprintAPI/Sequencer/Player
Invalidates the given binding, forcing it to be refetched. This may be useful for some custom bindings that wish their resolution code to be called again.
Target is Day Sequence Player
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Object Binding |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |