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BlueprintAPI > BlueprintAPI/Sequencer > BlueprintAPI/Sequencer/Keys
Transform the keys in time in the channel by an offset, scale and pivot
Target is Movie Scene Scripting Float Channel
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Offset Frame | The amount to offset the keys by |
| real | Scale | The amount to scale the keys by |
| struct | Pivot Frame | The frame to pivot around when scaling the keys |
| struct | Scripting Range | The time range of the keys to transform |
| enum | Time Unit | Is the specified OffsetFrame, PivotFrame, and ScriptingRange in Display Rate frames or Tick Resolution. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |