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BlueprintAPI > BlueprintAPI/Sequencer
Retrieve the bound object that this interface wants to animate. Could be 'this' or a transient child object.
Target is Movie Scene Bound Object Proxy
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Resolved Object |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value | Pointer to the object that should be animated, or nullptr if it's not valid. |