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BlueprintAPI > BlueprintAPI/Sculpting
Commits the Face State of the given Character to be serialized. This needs to be done after after using the sculpting or blending APIs to persist the changes Requires the character to be added for edit using TryAddObjectToEdit
Target is MetaHuman Character Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | In Character |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |