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BlueprintAPI > BlueprintAPI/SaveGame > BlueprintAPI/SaveGame/LocalPlayer
Synchronously loads a save game object in the specified slot for the local player, stalling the main thread until it completes. This will return null for invalid parameters, but will create a new instance if the parameters are valid but loading fails.
Target is Local Player Save Game
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| class | Save Game Class | |
| object | Local Player Controller | |
| string | Slot Name |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value |