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BlueprintAPI > BlueprintAPI/Rendering > BlueprintAPI/Rendering/Texture
Gets the memory size of the texture, in bytes. This is the size in GPU memory of the built platformdata, accounting for LODBias, etc. Returns zero for error.
Target is Texture
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| int64 | Return Value |