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BlueprintAPI > BlueprintAPI/Rendering
Samples a value from a Texture Render Target 2D. Currently only 4 channel formats are supported. Only works in the editor
Target is Blueprint Material Texture Nodes BPLibrary
Inputs
| Type | Name | Description |
|---|---|---|
| object | In Render Target | |
| vector2d struct | UV |
Outputs
| Type | Name | Description |
|---|---|---|
| linearcolor | Return Value |